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<h1 style="margin-top:0px">hgeAnimation helper class</h1>
<p>
<b>hgeAnimation</b> is a <b>HGE</b> helper class for animated sprite entities.
It is derived from <b>hgeSprite</b> class, so you can use all <b>hgeSprite</b> methods
with <b>hgeAnimation</b>.
</p>
<h2>hgeAnimation methods</h2>
<p>
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<td><a href="hgeanim_constructor.html">Constructors</a></td>
<td>Create and initalize <b>hgeAnimation</b> object.</td>
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<td><a href="hgeanim_operators.html">Operators</a></td>
<td><b>hgeAnimation</b> operators.</td>
</tr>
<tr><td>&nbsp;</td><td>&nbsp;</td></tr>
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<td><a href="hgeanim_play.html">Play</a></td>
<td>Starts playing animation.</td>
</tr>
<tr>
<td><a href="hgeanim_stop.html">Stop</a></td>
<td>Stops playing animation.</td>
</tr>
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<td><a href="hgeanim_resume.html">Resume</a></td>
<td>Resumes animation.</td>
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<td><a href="hgeanim_update.html">Update</a></td>
<td>Updates animation.</td>
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<td><a href="hgeanim_isplaying.html">IsPlaying</a></td>
<td>Tests if animation is playing.</td>
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<tr><td>&nbsp;</td><td>&nbsp;</td></tr>
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<td><a href="hgeanim_setmode.html">SetMode</a></td>
<td>Sets the playback mode.</td>
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<td><a href="hgeanim_setspeed.html">SetSpeed</a></td>
<td>Sets the playback speed.</td>
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<td><a href="hgeanim_setframe.html">SetFrame</a></td>
<td>Sets the current animation frame.</td>
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<td><a href="hgeanim_setframes.html">SetFrames</a></td>
<td>Sets the overall number of animation frames.</td>
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<tr><td>&nbsp;</td><td>&nbsp;</td></tr>
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<td><a href="hgeanim_getmode.html">GetMode</a></td>
<td>Returns the current playback mode.</td>
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<td><a href="hgeanim_getspeed.html">GetSpeed</a></td>
<td>Returns the current playback speed.</td>
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<td><a href="hgeanim_getframe.html">GetFrame</a></td>
<td>Returns the current animation frame.</td>
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<td><a href="hgeanim_getframes.html">GetFrames</a></td>
<td>Returns the overall number of animation frames.</td>
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</table>
</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgeanim.h<br>
<b>Import library:</b> hgehelp.lib
</p>
<h2>See also</h2>
<p>
<a href="hgesprite__main.html">hgeSprite</a>
</p>
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